![]() ![]() Overall would definitly recommend to fans of this type of game, and look forward to future development of the game. * Some rules text is lacking clarification Hopefully we will see more of them in the future The game borrows from other popular games in the genre, like Slay The Spire and Monster Train, but brings plenty of its own innovations to the table. * Many of the great mechanics seem underused currently. Roguebook is the latest roguelike deck builder to pick up traction on Steam. * Menus and other minor UX elements could use some polish * Good price point, very fairly priced and well worth it for the many hours you will get out it * Art is pretty consistantly great throughout * Two-hero party system make deckbuilding more interesting and battles more dynamic In Slay the Spire, for example, you may have to choose. Ideally you want to fight all the battles and reap the most rewards. It also allows you to choose more simply how many battles you want to fight before the boss, giving you more freedom in the risk/reward aspect. * Innovative overworld exploration system Roguebooks 'brush and ink' exploration mechanic is clever and beautiful. This game is clearly a labor of love, and I hope that it is able to grow and improve to fit its amazing potential. The UI feels clunky in a lot of places, and some card/rules text needs to be clarified. Most of the negatives are minory issues with I am confident will be fixed. I have very little negative to say about this game. This is a really cool mechanic with a lot of potential. Not only do the two heroes in your party determine the two card sets in your deck, but their positioning is dynamic and affects the costs, effects, and playability of the cards. ![]() In the battles themselves, Roguebook's biggest innovation is the two-character system. The pages could be used instead to unlock new cards and relics, something like that. I think the devs should have a little more trust in the players ability to learn and adapt to the game and just remove the embellishment system altogether and rebalance things accordingly. In Slay the Spire, for example, you may have to choose between battles and upgrade opportunities. This is really not the case with Roguebook. Roguebook's "brush and ink" exploration mechanic is clever and beautiful. I think this is also true of Roguebook.īoth Slay the Spire and Monster Train use a branching path mechanic to choose your route between battles and bosses. Prepare to lead your two heroes to victory in this roguelike deckbuilder developed. In this adventure strategy RPG, you are trapped in the Book of Lore of Faeria, and each page represents a new challenge. ![]() This was a key factor in why I like Monster Train as much as I do: It is different enough from Slay the Spire to set it apart. Combine the best synergies between cards, relics, and abilities to take on ancient forces with your Roguebook Steam PC key. Roguebook seems to take inspiration from both of those games, and adds a healthy dose of its own unique mechanics. Composed by Chance Thomas, the multi-award-winning artist who previously worked on Faeria, the Roguebook original soundtrack is a musical journey through a mischievous and magical world. I've played a good amount of Slay the Spire, which can, to some degree be credited as the originator of the digital deck-building roguelite subgenre, and quite a bit of Monster Train, another successful game of similar type. It overlays the sounds of acoustic instruments, such as the cello, cor anglais and Native American flute, with an electronic layer, creating a stark and magical result.Īll music was composed, orchestrated and produced by Chance Thomas.I finally won a run this morning, so I now feel I can share my short review. The original soundtrack, remastered in a 14-track album, was recorded live then remixed. Composed by Chance Thomas, the multi-award-winning artist who previously worked on Faeria, the Roguebook original soundtrack is a musical journey through a mischievous and magical world.Īdapting the innocence of Faeria's musical theme to the mischievous atmosphere of Roguebook, Chance Thomas plays with dissonance and insinuation in the next evolution of his music. ![]()
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